Stop wasting your item descriptions!

  There's a finite amount of text space in your game. It's a terrible shame to waste any of it. Item descriptions are actually one of my favorite things to work on in game writing and narrative design. It's an incre...

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Jan 30, 2025
Fireball Island: A Master Class in Narrative Design

  Has anyone else experienced the master class in narrative design that is Fireball Island: the Curse of Vul-Kar?  This is what excellence looks like. I know it's not a videogame, but the lessons are all perfect. For those of you who aren't fa...

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Dec 30, 2024