James Cavin

James Cavin

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Weaponizing the unknowable: Quillion in the Wood
Weaponizing the unknowable: Quillion in the Wood

An exercise in knowing more story than you tell.

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Aug 11, 2026
Weaponizing the unknowable: Quillion in the Wood
Weaponizing the unknowable: Quillion in the Wood

An exercise in knowing more story than you tell.

Read More
Aug 11, 2026
A WORLD MADE OF ICONS: Why are Final Fantasy I characters so darn iconic? (And how can we capture that ourselves?)
A WORLD MADE OF ICONS: Why are Final Fantasy I characters so darn iconic? (And how can we capture that ourselves?)

A down and dirty guide to chasing the iconic through blunt force minimalism with little to no artistic training.

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Jul 23, 2026
A WORLD MADE OF ICONS: Why are Final Fantasy I characters so darn iconic? (And how can we capture that ourselves?)
A WORLD MADE OF ICONS: Why are Final Fantasy I characters so darn iconic? (And how can we capture that ourselves?)

A down and dirty guide to chasing the iconic through blunt force minimalism with little to no artistic training.

Read More
Jul 23, 2026
How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)
How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)

So, the young gremlins in your life want to do this whole "Dungeons and Dragons" thing they heard about. Who can blame them? What kid doesn't want to explore a magical world, fight monsters, and get treasure? I recently had this exact...

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Jun 27, 2026
How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)
How to run Dungeons and Dragons for kids: All the rules you need and none that you don't (Free RPG Day giveaway!)

So, the young gremlins in your life want to do this whole "Dungeons and Dragons" thing they heard about. Who can blame them? What kid doesn't want to explore a magical world, fight monsters, and get treasure? I recently had this exact...

Read More
Jun 27, 2026
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)

I'm making a game! Purely for my own enjoyment. I highly recommend it. For the moment, I'm calling it: "Wake up, dead kosmonaut!" IT'S GONNA BE WEIRD.

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Jun 19, 2026
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)

I'm making a game! Purely for my own enjoyment. I highly recommend it. For the moment, I'm calling it: "Wake up, dead kosmonaut!" IT'S GONNA BE WEIRD.

Read More
Jun 19, 2026
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation

It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.

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May 30, 2026
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation

It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.

Read More
May 30, 2026

James Cavin

Reject mundanity. Embrace madness.


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