James Cavin

James Cavin

  • Home
  • Newsletters
  • Videos
  • Articles
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)

I'm making a game! Purely for my own enjoyment. I highly recommend it. For the moment, I'm calling it: "Wake up, dead kosmonaut!" IT'S GONNA BE WEIRD.

Read More
Jun 19, 2026
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)
GAME ANNOUNCEMENT: Wake up, dead kosmonaut! (I'm making a game – and you can, too!)

I'm making a game! Purely for my own enjoyment. I highly recommend it. For the moment, I'm calling it: "Wake up, dead kosmonaut!" IT'S GONNA BE WEIRD.

Read More
Jun 19, 2026
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation

It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.

Read More
May 30, 2026
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation
Humans are the most interesting aliens in your game: How to make the fantastical fantastical again in genres of over saturation

It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.

Read More
May 30, 2026
Why make a game? (Or anything?)
Why make a game? (Or anything?)

Navigating the teleological terrors which assail creativity in the current age.

Read More
Apr 29, 2026
Why make a game? (Or anything?)
Why make a game? (Or anything?)

Navigating the teleological terrors which assail creativity in the current age.

Read More
Apr 29, 2026
Accidental inspiration soup: tone-building in Defender's Quest
Accidental inspiration soup: tone-building in Defender's Quest

We tend to think of world-building as the foundation of any fantastical project, BUT WE ARE WRONG.

Read More
Mar 21, 2026
Accidental inspiration soup: tone-building in Defender's Quest
Accidental inspiration soup: tone-building in Defender's Quest

We tend to think of world-building as the foundation of any fantastical project, BUT WE ARE WRONG.

Read More
Mar 21, 2026
Screenshot Saturday
Screenshot Saturday

In which a screenshot is enscreenshottened.

Read More
Feb 28, 2026
Screenshot Saturday
Screenshot Saturday

In which a screenshot is enscreenshottened.

Read More
Feb 28, 2026

James Cavin

Reject mundanity. Embrace madness.


Get my latest updates delivered straight to your inbox. Join my email list and get alerted next time I upload unhinged life-hacks, stories about grave-robbing koalas, or mindbending narrative design lessons. Unsubscribe anytime.

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.