
– A Tragedy of Seeing With Open Eyes – – – Also Some Rambling Advice about Narrative Delivery Systems – – – – – And Why Your Narrative Designer Should Draw Even If It's Terrible – – – Long long ago, in the before times, when phones flipped, and s...
– A Tragedy of Seeing With Open Eyes – – – Also Some Rambling Advice about Narrative Delivery Systems – – – – – And Why Your Narrative Designer Should Draw Even If It's Terrible – – – Long long ago, in the before times, when phones flipped, and s...
In all its rugged splendor.This is a brilliant book, and you should buy it.I was reading Gene Wolfe's Castle of the Otter (a collection of essays and advice named after a humorous misreporting of the title of his book Citadel of Autarch), and two pie...
Out of all my 2024 projects, this was one of the ones that I enjoyed the most.Just for fun, I decided to try narrative design in a new context. I took a break from video games and participated in a tabletop RPG adventure design contest – Ben Milto...
Has anyone else experienced the master class in narrative design that is Fireball Island: the Curse of Vul-Kar? This is what excellence looks like. I know it's not a videogame, but the lessons are all perfect. For those of you who aren't fa...
AND I DID IT WITHOUT COFFEE. …And with nothing to help me but an English degree! (It turns out that numbers are just like letters except they don't mean anything! Although, to be fair, you can sometimes spell out bad words if you hold your calcul...
Howdy! I'm a narrative designer and writer with wildly diverse work experience that includes content planning and copywriting for blockbuster mobile games like Temple Run 2, manuscript editing at a small press, and user interface and taxonomy design...