Watch out, I'm making garbage! (And you can too!)

Do you have a Garbage Fountain Accountability Buddy (TM) ? I'm currently using Twine to make a game that was originally created as a deliberately terrible idea to stress test our marketing formulas while working on Steam discover...

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Mar 07, 2025
Game writing can't "fix it in post."

Our premise is simple: Don't try to use story to contradict everything else that the player sees and does. It's actually a shockingly easy thing to fall into: players see the visuals and mechanics of the game and come away with a c...

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Feb 20, 2025
Stop wasting your item descriptions!

  There's a finite amount of text space in your game. It's a terrible shame to waste any of it. Item descriptions are actually one of my favorite things to work on in game writing and narrative design. It's an incre...

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Jan 30, 2025