Vim Part 2: Stave spoke to me.

Some more Vim for you, fresh from the fetid jungles of the imagination! (Read Part One here. ) Stave spoke to me. I thought I was dreaming at first, in the clearing where we had fled after giving up the cavern to th...

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Apr 07, 2025

I saw a ghost once. It was begging for change at the bus stop. I told it to get a job. A decade and a half later, it turned down my application for a second mortgage. Then, it flung ectoplasm everywhere and drove off in a Ferrari...

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Mar 28, 2025
Vim Is the Color of Rust and Sun

( Read Part Two here. ) I don't normally post first drafts of personal writing, but I submitted an in-progress short story for last week's Operation Garbage Fountain, and, as per my agreement with fellow garbage-fountainie...

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Mar 25, 2025
Watch out, I'm making garbage! (And you can too!)

Do you have a Garbage Fountain Accountability Buddy (TM) ? I'm currently using Twine to make a game that was originally created as a deliberately terrible idea to stress test our marketing formulas while working on Steam discover...

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Mar 07, 2025
Game writing can't "fix it in post."

Our premise is simple: Don't try to use story to contradict everything else that the player sees and does. It's actually a shockingly easy thing to fall into: players see the visuals and mechanics of the game and come away with a c...

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Feb 20, 2025