
For only 5 of your human minutes, you can experience the glorious pulp horror comedy splendor that is Interview with an Ichthyologist Itch.io! (Did I mention that you can get a pet fish-puppy to smite your enemies?) Ask not for w...
For only 5 of your human minutes, you can experience the glorious pulp horror comedy splendor that is Interview with an Ichthyologist Itch.io! (Did I mention that you can get a pet fish-puppy to smite your enemies?) Ask not for w...
Do you have a Garbage Fountain Accountability Buddy (TM) ? I'm currently using Twine to make a game that was originally created as a deliberately terrible idea to stress test our marketing formulas while working on Steam discover...
Is what you are doing right now less emotionally fulfilling than moving large bags of rat feces? A useful metric for judging your current course of action. It's easy to get lost in the hustle and bustle of particularly ch...
Temple Run: Legends was a really interesting challenge in general, but the trickiest part was definitely the limited time events that the design team wanted to do as post-launch content. The "main game" is a linear string of hundreds o...
Our premise is simple: Don't try to use story to contradict everything else that the player sees and does. It's actually a shockingly easy thing to fall into: players see the visuals and mechanics of the game and come away with a c...
A quick and simple rundown of the power of "player fantasy" in narrative design - OR - Narrative happens everywhere all the time on every single screen. This is a super simple narrative design trick that I've used on basically ev...
I recently rediscovered this in the depths of my Google drive! Years ago, I printed this out and gave it as a Christmas present to my boss at the company that I was working at the time, who had complained about not knowing wh...
Are you human being who sometimes must describe things to other people to convince them to give you money to feed your children and/or dangerous addiction to high-end Lego castles? Are these things which you are describing computer games...
Did you know that if you take 90-year-old public domain banjo music and then chop it up and slow it down 1000% and loop it over itself a bunch of times and add a bunch of distortion filters, it becomes melancholy ambient space music? Or per...
There's a finite amount of text space in your game. It's a terrible shame to waste any of it. Item descriptions are actually one of my favorite things to work on in game writing and narrative design. It's an incre...