DevLog #4: Choice of development tools

To develop a video game, we have to decide what development tools we are going to use, both to program it and to generate all kinds of resources necessary to compose the final result....

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Feb 27, 2024
DevLog #3: Team technical capacity analysis

In this DevLog we are going to analyze the technical capacity of our team to identify what resources we will need clearly and concisely in order to make the best decisions that allow us to move forward in development....

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Feb 13, 2024
DevLog #2: Aesthetics analysis

At the beginning of the development of a game, certain parameters such as the aesthetics and the environment in which the story will take place must be established. In this development diary entry, we will talk about the aesthetics we will use in our...

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Jan 10, 2024
DevLog #1: Game genre analysis

A few weeks ago we announced that we had started the development of our first project, and we have set ourselves the goal of documenting the steps we are taking during the process in our DevLogs....

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Jan 04, 2024
Wildspell Games begins

We are pleased to announce the birth of Wildspell Games: a video game development studio dedicated to creating narrative-based experiences....

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Oct 21, 2023

We are pleased to announce the birth of Wildspell Games: a video game development studio dedicated to creating narrative-based experiences....

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Oct 21, 2023