It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.
It’s a sad fact of narrative design that WHEN EVERYTHING IS CRAZY, NOTHING IS CRAZY.
Navigating the teleological terrors which assail creativity in the current age.
We tend to think of world-building as the foundation of any fantastical project, BUT WE ARE WRONG.
Real stakes require a real world, regardless of how much humor characters use to cope with it.
The results were pretty weird.
On the last day of the last month of the last year, I thought I'd play some word games, and maybe ramble about some offensively hot-button topics.
...What happens when you make a young adult actually a young adult?
In which I lose my manuscript, and have to rewrite it all from scratch.