Phaser & 2021!
Jan 04, 2021 11:01 am
Hi ,
It is easy to say that 2020 was a difficult year. In February, I had the possibility of 3 clients, one of which was building games for 7-11. We were looking to hire more developers, and then by the 1st of March, all the work went away. I still managed to get out 20 or so games this year, mostly for my own projects and 2 for my former employer GaiaOnline.
Besides teaching, and the first 2 months of the year, I didn't make any money from games at all. However, I've been fortunate that I'm living in virtually a covid-free zone in rural Thailand. That started to change this month, but still better than most of the world.
I've also been blessed that while I didn't make money from games, I still could fall back on my own web applications to make a living.
Still, I had to neglect phasergames.com, and my YouTube channel, although I got a few courses out on WilliamClarkson.net.
So What's Next?
Here we are in the first week of 2020. All the major browsers have finally shunned Flash. I know that this has been coming for a long time, but many companies have been putting it off. I think there may be some opportunity there.
As for me, I'll start to put out some more videos, courses on my own website, and Udemy. I'm going to be restructuring PhaserGames.com in the future to make it more useful and to try to get it to be profitable.
I need your help!
But here is where I need your help.
What are your game building goals for 2021? What blog posts, code snippets, templates, or videos would help you meet those goals? In short, how can I help?
Wishing you all the best in 2021!
William
CodeMonkey37179