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The Pulling Indy: Paint the Fence, Dip and Rise, and Kick Until They Won't Let You
One drill, two pullers, every gap scheme. Plus the backside hand cue most coaches skip on the log block.
Read issue →Own Your Leverage: The Open-Field Tackle Rule That Beats the Two-Way Go
Sideline, vice, solo. Three forms of the leverage tackle and the long-stride/short-stride footwork that lets safeties…
Read issue →The Quick Game Install That Lets Your QB Throw Without Thinking
Complexity is busting your pass game. Pachucy stripped his to one yes-no question and one set of receiver numbers. The…
Read issue →The DB Drill That Defeats the RPO: John McSheffery's Flat Foot Progression for Spring Ball
Bail and they hand it off. Bite and they throw it. The flat foot is the answer, and McSheffery installs it in three to…
Read issue →"Get Them Drunk for Three Quarters and Mug Them in the Fourth"
The Triple Gun creator on why the screen game is blitz-proof, weather-proof, O-line-proof, and the one pass concept he'd…
Read issue →Stack Crown 1: Brian Smith's Man Coverage Answer to the RPO Game
A 3-down "Hollywood" disguise, a search-technique edge, and a post safety who holds his half-track to eat the glance.
Read issue →Dropback Protection System: Roger/Lucy, Cyclone, and Bourbon
The half-man/half-slide he ran on 7 out of 10 dropbacks, the sprint protection where the back "eats" the edge, and the…
Read issue →The Pass Concept That Sent Team to State Title Run
AJ Woolley's Deep Choice: the pre-snap rule that turns the route into a curl, the swap tag that opened the semifinal…
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