🍏 What Apple vs. Epic Means for Crypto | Crypto GameBites Issue 3

Sep 23, 2021 1:33 am


created by @themikesteez

Issue #3 | September 22, 2021


Hello frens, new and old!

At the time of this writing, crypto is taking a hit (ETH is below $3k and BTC is flirting with $39k).

And I’m feeling grrrrrreat...like Wario Elon above.

I remain bullish on crypto as whole (bc DUH) and crypto gaming in particular because the play-to-earn model & true ownership of digital assets (NFTs) actually change the entire paradigm of the gaming experience.

Before blockchain technology, these gaming models simply couldn’t exist, kinda like how today’s online multiplayer games couldn’t exist without the internet.

That’s how fundamentally transformative blockchain is to gaming.

10 years from now, kids will find it mind-blowing that we played games that didn’t allow us to own our digital assets or generate income. 

Any future game that doesn’t offer these features to players will be seen as an ancient artifact. 

Much like this bad boy I discovered while cleaning up my house last week:


(For the kids in the audience, no, I did not 3-D print the save icon. This was how us old timers used to load up the interwebs on our PCs back in the day.)

Now, while I have high hopes for the future of crypto gaming and I’m not bothered by the current market turbulence…

I am concerned about a few things that are holding blockchain games back.

Which I’ll cover in NEXT week’s issue.

(How’s that for an open loop, huh?)

Because this week, we have some big stories to cover.


🔥This week’s lineup:

🍏Apple vs. Epic decision = BIG WIN for crypto

⚔ Crypto Raiders introduces new mechanism for players to earn

💰 Why play-to-earn blockchain games work when trading real money in traditional games has mostly failed

🙃 How crypto turns game development upside down (in a good way)

🍬 MicroBites: How to keep your MetaMask wallet safe from hackers...Enjin releases Q4 roadmap...Dapper Labs gets Big Tech partner...Immutable raises big series B...NFT game gets caught stealing art from another game…CryptoDads NFT to get racing game...Metaverse game dev platform raises $5 million to simplify NFT creation in games…DeFi / GameFi platform lets people recycle their shitcoins

🐦 Random Tweet

🤓 The Stupid Shit

👾 My favorite non-gaming NFT right now

– Michael

ICYMI: A deep dive into the state of the blockchain gaming industry by top gaming academic, Joost Van Dreunen  


The Entire Crypto World Wins in Apple Case 

I first heard about the Epic vs. Apple case from my sister, who told me that my nephew was freaking out that he wouldn’t be able to keep playing Fortnite on his iPad.

I dgaf because I don’t play Fortnite (my vice of choice is Call of Duty: Mobile).

But the case popped back up on my radar when I heard about the ruling.

On the one hand, the judge ordered Epic to pay Apple revenue commissions as back payment.

But on the other, she also ruled that Apple CAN’T “keep developers from directing customers to alternative payment methods outside its App Store, citing California competition laws.”

Here’s the actual ruling, which I got from Fred Wilson’s blog post about the case:


Read that again, because it’s huge for mobile gaming and for crypto specifically.

This means Apple can’t block apps (or games) from using crypto payment networks.

If more non-blockchain games start introducing crypto payment options, we could see another vector for crypto adoption in the mainstream.

This is a MASSIVE win for crypto.



Crypto Raiders NFT RPG Launches Dungeon Enemies 

“Without a villain, there’s no hero.”
– The Internet

What’s an adventure game without bosses to fight?

Up until now, the Polygon-based dungeon crawler, Crypto Raiders, hasn’t had any enemies for players to fight in their dungeons.

This means players can’t die in the game yet, which is great for a new player like me because the game features permadeath...and I’m just not ready for that.

But this is all about to change with Crypto Raiders’ upcoming launch of dungeon bosses, called “MOBS”.

There are 7 MOB rarities, 13 MOB types with multiple subtypes, and 33 possible Special Moves.

Here’s a MOB called the Archangel of Decay, which is a “Legendary Boss”:


Raiders will encounter these MOBS in combat dungeons and fight them for a chance to win cool sh*t (which is TBD at the time of this writing).

But wait a second...video game bosses aren’t anything new, so what makes this story worthy of being published in such an esteemed publication as Crypto GameBites?


The game devs are giving ownership of these MOB characters to players!

This means that aside from playing the game as a Raider...I can choose to play the game as a MOB dungeon boss.

(Remember, because these characters are NFTs, players retain actual ownership of these assets).

This changes the entire gaming dynamic in a couple of ways.

First, MOBS raise the stakes in the game because they can kill Raider characters. 

Since the game features permadeath, players whose characters die will need to spend real-world coin to buy a new character and play again.

Depending on the floor at that time, it could get expensive to buy back in.

Second, players that own MOB dungeon bosses can stake their MOB NFTs to fight other players. 

If a MOB defeats a Raider, the MOB owner gets a portion of the Raider’s items + $AURUM reward (the in-game currency).

And here’s the kicker: MOB characters DO NOT experience permadeath!

The official blog post doesn’t address this, so I searched the CR Discord for the answer:


According to the official Crypto Raiders blog:

“This innovative new mechanic allows a myriad of possibilities. People can decide to go all-in on MOBS, instead of Crypto Raiders, and try to earn in the game by defeating Crypto Raiders. Others may decide to sell their rare MOBS and use that to buy more Crypto Raiders or items in the upcoming Auction House.”

How are MOBS being rolled out?

A few days before I wrote this article, Crypto Raiders airdropped “MOB Keys” NFTs to members of the Crypto Raiders community.


Once the claim smart contract rolls out (no official date announced, but the devs said “1-2 weeks” from release of the MOB keys), MOB key holders can redeem a random MOB.

As a Crypto Raiders player, I love love love this new feature.

(I’m also scared to death for my Raiders.)

It’ll be interesting to see how people play once the game activates MOBS and combat dungeons.

Will they choose the Dark Side and go all in on MOBS to earn items and $AURUM without fear of permadeath?

Or will they choose the more thrilling and heroic path of a Raider, risking life and limb to seek glory, Loot, and power-ups?

Only time will tell.

And when it does, I’ll pass the story along to you, dear reader, right here in this newsletter.

Read the official blog post about MOBS here.


A Framework for Why Play-to-Earn Games Work (when real money trading in traditional games mostly failed)

In a masterful Twitter thread, a16z partner and video game veteran Jon Lai shared his thoughts on why the crypto play-to-earn gaming model has been successful despite the many failures of traditional games to adopt real-world money trading.

He dives into why real money trading DID NOT work in such games as Diablo 3, Artifact, and Star Wars Battlefront II...why it DID work in games like Counterstrike, World of Warcraft, Eve Online, Genshin Impact...and why it succeeds in play-to-earn crypto games.

Tap the tweet below to read:



Optimizing for Fun By Putting the Community First and the Game Last

As the Metacast crew discussed in their podcast episode about Loot, there’s something really intriguing about bottom-up game development.

Instead of starting with the game, NFTs allow projects to begin with items (such as Loot), which then plant the seed in people’s minds for potential games.

These projects lead to games that optimize for fun because they’re truly community-driven.

It turns the job of a game developer upside down by putting the items/characters first and the actual game last.

VC Nabeel Hyatt does a way better job of breaking this down in his Twitter thread.


Give it a read by tapping here.



Gamers, start your Enjins: In this 7-minute video, the COO and CTO of Enjin discuss the progress of their core NFT products.

Don’t be evil: Dapper Labs partners with Google to help scale development on the Flow blockchain.

Immutable raised $60 million in a Series B to continue its production of “tools that mainstream developers can use to build NFT games without ever having to worry about blockchain.”

Grand Theft Art: an NFT game called “Epic Hero Battles” got caught on Twitter stealing art from other indie games and artists.

Nothing says “Dad” like a lawn mower: in another example of bottom-up game development, the CryptoDads NFT project announced a Lawn Mower Racing game for all CryptoDads holders to play and earn $CDAD token.

Stardust raises $5 million to advance its mission to deliver no-code solutions for game developers to create and manage NFTs (among other things).

Turning shit into sugar: CRAFTLAND launches new platform that allows people to “recycle” shitcoins built on Ethereum or TRON for tokens that can be used in CRAFTLAND’s pet collection games.

Attention all MetaMask users: watch this if you want to protect your MetaMask wallet from hackers.


Random Tweet:



The Stupid Shit (Crypto Slang of the Week)

REKT: wrecked because the person lost a lot of money 

NGMI: “not gonna make it”


“Dude, I spent my entire rent on this penguin-themed altcoin before the market took a shit. Then the dev team stopped posting on Telegram and Twitter. I got rekt.”


“Have you checked our CRAFTLAND’s altcoin recycling platform?


“It’s a Binance project.”




Non-Gaming NFT Project I Love: Wanderers

Shoutout to the Mint Calendar NFT newsletter for putting me onto Wanderers.

The sci-fi theme, animations, music and colors caught my attention, but it’s the community, storytelling, and worldbuilding that’s keeping me engaged. 

What happened to Warp Squad? Who are the Wanderers? What do their planets look like? 

I’m having so much fun with this project and it doesn’t even have a game (yet?).

I asked co-founder Nick Greenawalt for a quick blurb to include in this newsletter, and he said:

“In a world, where you could run a random name generator to make pfp project and become multi-millionaires overnight, one team who hates themselves decided to try wayyy too hard to make something cool.”

This one’s mine:


Holders get access to future NFTs, such as planets and avatars.

If you’re into sci-fi and are looking for a fun NFT project to join, consider becoming a Wanderer. Tap here to see the collection on OpenSea.


LET ME BE CLEAR: This is NOT a paid promotion nor is it financial advice.


Until next week,



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Disclosure: From time-to-time I might add links in this newsletter to products I use and I may receive commission if you make a purchase through one of these links. Also, I hold crypto assets (shocking right?). See my investment disclosures here.

Disclaimer to protect my a$$: All investment strategies and investments involve risk of loss. Nothing contained in this magical newsletter should be construed as financial or investment advice. We’re just two brains connecting through cyberspace and shooting the shit about the wild world of blockchain gaming, where buzzwords like “crypto” and “NFTs” roam freely. Any reference to an investment's past or potential performance is not, and should not be construed as, a recommendation or as a guarantee of any specific outcome or profit. Remember to do your own damn research and don’t just ape into things like I did with all those shitcoins from the Spring 2021 bull run.